Lost in Gravity

Nasratullah Amiri

2017 Fall
ARCH470 Digital Design Studio

Beginning from the very simple type of space defined by four planar boundaries which could be at its simplest form, a tetrahedron, a system based on a mutation matrix is set to force it by inputting several parameters, triggered by a more raw sort of parameters in terms of the data they contain, to achieve the outcome result after conducting a certain process. The process is aimed to give the logical result satisfying the observer to live and experience oblivion for an instance, which is resulted as the interaction of human brain’s perception and with respect to the object or the situation, in any case, there is incompatibility, disintegration, and miscommunication between them. The output result of the matrix produces four ascending levels, showing the process that is matching with some keywords explaining the definition of oblivion and how it could be perceived by different individual’s brains. Overall, the process produces three stages, each one resulting in partial deformation and effects. These stages are differentiated with respect to the explosion that regenerates the input concluding stage1, before the explosion, stage2, during the explosion, and stage3, after the explosion. However, the whole deformation, black hole effects, and regeneration are triggered by the iteration happening at the center of the space where the boundaries collapsed and squeezed to a non-imaginable extent. This process turns it into a mass of gravity, which every effect happening to the surrounding is forced by it and will never be stopped while generating its initial input and affecting them in several ways.

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